Ragnarok Origin: Which Job Class Is Best For You

Ragnarok Origin: Which Job Class Is Best For You

With various classes available in Ragnarok Origin, it's quite hard to determine which class you're going to play. If you're thinking about which class is best for you, then you're in the right place.

This Ragnarok Origin guide will discuss the strengths and weaknesses of each class, helping you choose the best job for you.

Overview

Ragnarok Origin Global, a hit MMORPG by Gravity Game Hub, features a wide range of classes, each with unique abilities and playstyles.

See also:

Class (also known as Job) defines a character's abilities and talents in Ragnarok Origin. Characters begin as Novices, and once they reach Job Level 10, they are able to select from a variety of first job classes.

Classes in Ragnarok Origin

After reaching Base Level 40 and Job Level 40 (or higher), players can then change to a second-class job, either 2-1 or 2-2.

Once a character reaches Base Level 70 and Job Level 40 as a second class, they can choose to transcend and begin the process again to become a transcendent character with greater power.

Meanwhile, from Novice, players can choose to become the Super Novice or one of the expanded classes like Ninja, Gunslinger, or Taekwon.

Strengths and Weakness of Each Class

Here are the pros and cons of every class in Ragnarok Origin.

Knight Class

  • Strengths
    • The tank of the early version of the game
    • A MUST party member in MVP hunts and dungeons
    • Very Good competitor in PvP
    • Great mobility
    • Can solo grind without many potions
  • Weaknesses
    • Your role as a tank will be replaced when Paladin comes
    • There is a need to build 2 sets of weapons
    • Not good in PvE grind early game

Wizard Class

  • Strengths
    • Ranged Magic Caster that can manipulate multiple Elemental types
    • Very good in crowd control, stuns, freezes, and slows
    • Can do Massive AoE Damage and concentrate single-target attacks
  • Weaknesses
    • Glass Canon, easy to die vs. ranged and magic attackers
    • Has high consumption, and HP and SP Potion reliant
    • Your DPS will highly depend on your variable cast time
    • Slow and no mobility

Hunter Class

  • Strengths
    • A Long Ranged attacker; can avoid short-ranged damages
    • Very Good early game build - Trapper
    • Great DPS for mid-late game MVP Hunts
    • Easy and fun to use
  • Weaknesses
    • Glass canon; can be in danger when enemies get closer
    • Needs more focus on in-game top-ups to increase ADL (Agi Dex Luck) Damage output
    • Not that significant in WoE, except for traps

Blacksmith Class

  • Strengths
    • Very good farmer of Eden Coins (Weapon converters)
    • Always needed and wanted by parties of Assassins, Hunters, and Knights
    • Increases a party's DPS (damage per second) scores in MVP hunts by a lot
    • A very powerful job at late game
  • Weaknesses
    • Easy to die in MVPs and dungeons if not built tanky
    • Hard to farm fast in the early game

Assassin Class

  • Strengths
    • Poison master of the game
    • Very strong and very hard to fight in PVP
    • Can wield two weapons
    • Got very powerful single-target damage if built well
    • The best job to roam castles in WoE (War of Emperium)
  • Weaknesses
    • Needs a lot of focus on in-game top-ups to increase damage
    • Highly relies on a Blacksmith for damage vs. MVP Hunts
    • Not good in PvE early grind
    • Costly since you need to build 2 weapons

Priest Class

  • Strengths
    • The most versatile job of all
    • Wanted in every team, the only and best support
    • Can do pretty well in any part of the game
  • Weaknesses
    • Uses a ton of Blue Gemstones for Resu (Resurrection) and Magnus Exorcismus
    • Not good in PvE early-game grind
    • You need to make two sets of both weapons and shields and refine them both

Did you find the best class for you? Is it a f2p (free-to-play) friendly one or not? You can leave your comment below.

Credits: Immortal MBGG

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